Your run
1Pick your class
2Pick your job
3Your level
Don't be that guy
- Finish every Maple Island quest before you take the boat. It's one-way.
- Taxi to your job town while you're still a Beginner. It's 90% off.
- Plan your AP and SP. Fixing a mistake costs 7,000 NX.
- Carry a Return Scroll. There's no cab back out of the Ant Tunnel.
- Buy Orange Potions or Lemons for MP, not Blue Potions. Better value.
Everything else
πΊοΈ Grind spots
Where to train at every level, 1 to 100.
βοΈ Builds
AP + SP for all 10 jobs. Resets cost 7,000 NX, so don't wing it.
β¬οΈ Job up
Who to talk to at 10 and 30, and how the marble test works.
π€« Secrets
27 hidden maps, jump quests and boss rooms.
π Rules
Scroll odds, the EXP wall, crafting and making mesos.
Lv 100Level cap
1st + 2nd job3rd job planned for 2027
Victoria IslandPlus Maple Island; no Ossyria yet
7,000 NXPer AP or SP reset
What's different in Classic (60-second version)
- Level cap 100 at launch; 1st job at Lv10, 2nd job at Lv30; no 3rd job, El Nath or Orbis at launch.
- 1st-job advancement has no stat requirement for any class (Magician also at Lv10, not Lv8).
- Every character starts with 25 AP (12 primary / 5 secondary / 4 / 4), +5 AP per level.
- Flat HP/MP per level: Warrior +28/+12, Bowman & Thief +22/+17, Magician +16/+22, Beginner +16/+12; each job advancement adds 500 split by class. INT gives no extra MP and HP washing is not viable.
- Beginner skills: Three Snails, Recovery, Nimble Feet (max 3 each, 9 SP by Lv10).
- Reworked 1st/2nd job skills: Precise Strikes (warrior 1st), Max HP/MP Increase as % of base, Rush in warrior 2nd job, Power Guard moved to 3rd job, Holy Arrow single-target, Savage Blow for Bandit, Haste +30 Speed/+10 Jump.
- Final Attack proc chance 25% across all classes; Slash Blast, Rush and Iron Arrow hit up to 6.
- 2nd-job SP cannot be spent on 1st-job skills.