MapleStory Classic Leveling Guide 1–100

The fastest route through Maple Island and Victoria Island, level by level, with where each class should train.

✓ Checked Oct 19, 2026Founder's Access data. Tags show how sure we are: Confirmed Likely Unconfirmed

Heads up: Classic launches with Maple Island and Victoria Island only. Monsters top out around level 75, and every level from 90 to 99 costs about twice the one before. Reaching 100 is a long-haul goal at launch.

Leveling route

  1. Lv 1–8
    Maple Island quest chain plus Snail/Mushroom fields minimap
    Maple Island quest chain plus Snail/Mushroom fields
    Blue SnailRed SnailShroom
    Maple Island quest chain plus Snail/Mushroom fields (Mushroom Garden, Dangerous Forest, fields around Amherst) Confirmed Maple Island · Snail, Blue Snail, Red Snail, Shroom, Orange Mushroom (lv 1-8) The 10 Maple Island quests take you to about lv 8. Pio's quest gives The Green Relaxer chair, which is only available here. Hand in everything before you take the boat.
  2. Lv 8–10
    Thicket Around the Beach I minimap
    Thicket Around the Beach I
    StumpSlimePig
    Thicket Around the Beach I / II (Lith Harbor) Confirmed Victoria Island - Lith Harbor · Stump, Slime, Pig, Orange Mushroom (lv 4-8) Do the Lith Harbor quests and take a taxi to your job town while you are still a Beginner, because taxis are 90% off.
  3. Lv 10–15
    Tree Dungeon, Forest Up North IV minimap
    Tree Dungeon, Forest Up North IV
    Green MushroomSlime
    Tree Dungeon, Forest Up North IV (Ellinia) or West Rocky Mountain III (Perion) Confirmed Victoria Island · Green Mushroom, Slime (lv 6-14) · best for all, magician Start on Slimes and move to Green Mushrooms once you can 2-hit them. Alternatives are L Forest I (Ribbon Pig lv 10, near Kerning) and Henesys Hunting Ground (busy).
  4. Lv 10–18
    Henesys Hunting Ground I minimap
    Henesys Hunting Ground I
    SlimeOrange MushroomRibbon Pig
    Henesys Hunting Ground I / Pig Beach / Construction Site North of Kerning City Likely Victoria Island · Slime, Orange Mushroom, Pig, Ribbon Pig, Dark Stump (lv 2-14) · best for warrior, bowman These maps are good for melee and bowmen. HHG is often crowded, so switch channels.
  5. Lv 15–20
    Line 1 <Area 1> minimap
    Line 1 <Area 1>
    Bubbling
    Line 1 <Area 1> (Kerning City Subway) Confirmed Victoria Island - Kerning City · Bubbling (lv 15) A dense single-mob map two maps from Kerning, and the top EXP/hr pick in this range on several sites. Backup: Blue Mushroom Forest (Blue Mushroom lv 19, near Henesys).
  6. Lv 18–23
    Dangerous Steam minimap
    Dangerous Steam
    Stirge
    Dangerous Steam (Dungeon) or Transfer Area (Subway) Confirmed Victoria Island - Kerning City Subway · Stirge (lv 20) · best for magician, bowman, thief Stirges fly, which favors ranged and magic attacks. Melee alternatives: Tree Dungeon Forest Up North III (Horny Mushroom 22) or East Rocky Mountain V (Dark Axe Stump 23).
  7. Lv 21–30
    Ant Tunnel III minimap
    Ant Tunnel III
    Zombie MushroomHorny MushroomEvil Eye
    Ant Tunnel III / Deep Ant Tunnel I / Ant Tunnel Park Confirmed Victoria Island - Sleepywood · Zombie Mushroom, Horny Mushroom, Evil Eye (lv 22-27) · best for all, cleric The highest-density solo maps for 21-30 (about 100 mobs per map). Zombie Mushrooms are undead and holy-weak. The VIP cab drops you at Ant Tunnel Park, but no cab takes you back, so stock potions in Sleepywood. Run KPQ in parallel if you have a party.
  8. Lv 25–30
    The Land of Wild Boar II minimap
    The Land of Wild Boar II
    Wild BoarIron Hog
    The Land of Wild Boar II (Perion) / Pig Park II (Henesys) Confirmed Victoria Island - Perion/Henesys · Wild Boar, Iron Hog (lv 25-28) · best for warrior A melee-friendly alternative to the Ant Tunnel. Dying here sends you back to Perion.
  9. Lv 30–35
    Line 2 <Area 1> minimap
    Line 2 <Area 1>
    Jr. WraithStirge
    Line 2 <Area 1> / Line 1 <Area 2> (Subway) Confirmed Victoria Island - Kerning City Subway · Jr. Wraith (plus Stirge) (lv 34) · best for all, cleric Take 2nd job at 30 first. Jr. Wraiths are undead, so Clerics excel here. Alternatives: Tree Dungeon Forest Up North IX (Curse Eye 33, Ellinia) for mages, or The Burnt Land V (Fire Boar 32) for warriors and bowmen.
  10. Lv 35–41
    A Look-Out Shed Around the Beach minimap
    A Look-Out Shed Around the Beach
    Lorang
    A Look-Out Shed Around the Beach / Lorang Lorang (Florina Road) Confirmed Victoria Island - Florina Beach · Lorang (lv 38) · best for bowman, thief, magician Alternatives: Monkey Swamp I (Lupin 37) or keep farming Jr. Wraiths. Ronnie's Cold Eye quest (lv 41, Ellinia) fits around here.
  11. Lv 39–60
    Stirge
    Forgotten Hollow (from Nov 18): Forgotten Entrance III, The End of Fleeting Light, Forbidden Entrance, Perilous Descent III, Another Sanctuary Likely Forgotten Hollow (under Ellinia) · Glowshroom 39, Raffle 40, Golden Stirge 42, Aqumander 43, Echopus 45, Rafflesia 47, Duskmander 50, Myewood 54, Rotten Mushroom 56, Sporewood 59 (lv 39-59) · best for magician, cleric, all Not live until Nov 18. I/L: lightning on Aqumander/Echopus, ice on Duskmander. F/P: fire on Raffle/Rafflesia/Myewood/Sporewood, and avoid poison. Clerics: Rotten Mushroom/Sporewood are undead. Warriors: Myewood and Sporewood ranged attacks hit hard. meowdb's Fighter and Cleric guides use these maps from 60 to 70 and beyond.
  12. Lv 41–46
    Tree Dungeon, Monkey Forest II minimap
    Tree Dungeon, Monkey Forest II
    Zombie LupinCurse Eye
    Tree Dungeon, Monkey Forest II / Monkey Swamp III / Monkey Forest II Confirmed Victoria Island - Ellinia · Zombie Lupin, Lupin, Curse Eye (lv 33-41) · best for all, cleric Zombie Lupins have low defense, so these maps work with weaker gear. I/L Wizards can use Dangerous Valley (Copper Drake 45, ice-weak). The Tunnel That Lost Light I (Cold Eye 40) has lv 50 Drakes patrolling, so only strong characters should go there.
  13. Lv 46–55
    Line 2 <Area 2> minimap
    Line 2 <Area 2>
    Wraith
    Line 2 <Area 2> / Line 2 <Area 3> / Line 1 <Area 4> (deep Subway) Confirmed Victoria Island - Kerning City Subway · Wraith (lv 48) · best for all, cleric, magician The highest theoretical EXP/hr map on Victoria Island at launch. Wraiths are undead. These maps are 6 maps from Kerning, so bring a big potion stack. Red Whip drops here. Non-subway alternatives: Hot Sand (Tortie 46, Clang 49) and Lorang and Clang (lightning mages get a bonus).
  14. Lv 50–58
    Dangerous Croko II minimap
    Dangerous Croko II
    CrocoDrake
    Dangerous Croko II / Drake Hunting Ground Likely Victoria Island - Kerning swamp / Sleepywood · Croco, Drake (lv 50-52) · best for warrior, bowman These maps have mobs closer to your level but fewer than half the Wraith-line density. Drake Hunting Ground is a party/loot spot (Dragon Skin).
  15. Lv 55–65
    Sleepy Dungeon V minimap
    Sleepy Dungeon V
    Dark Stone GolemMaladyZombie Lupin
    Sleepy Dungeon V (or III) / The Forest of Evil II Likely Victoria Island - Sleepywood / Ellinia hidden street · Dark Stone Golem (58); Malady (55) + Zombie Lupin (lv 41-58) · best for all, cleric Sleepy Dungeon V has the most spawn points in the 56-60 bracket. Dark Stone Golem and Malady are holy-weak but not undead, so Heal won't hurt them. meowdb's Assassin and Fighter guides send 55-70 characters to Forest of Evil II and Monkey Forest II.
  16. Lv 60–70
    Dangerous Valley II minimap
    Dangerous Valley II
    Red DrakeWild KargoCold Eye
    Dangerous Valley II / Wild Kargo's Area Likely Victoria Island - Sleepywood · Red Drake (60); Wild Kargo (62) + Cold Eye (lv 40-62) · best for warrior, bowman These are the only lv 60+ normal mobs on Victoria, but they are slow. Mobs lv 62+ use timed respawns (Wild Kargo about every 2 min), so EXP/hr is poor and these maps are better for loot. Most guides say pure-EXP players should stay on Wraith, Malady or Forgotten Hollow maps.
  17. Lv 70–80
    Sanctuary Entrance I-IV minimap
    Sanctuary Entrance I-IV
    TauromacisTaurospearCold Eye
    Sanctuary Entrance I-IV (Sleepywood) Likely Victoria Island - Sleepywood dungeon · Tauromacis (70), Taurospear (75), Cold Eye (40) (lv 40-75) · best for magician (ice), party These are the highest-level normal mobs in the game, but only 2-5 of each per map, with 30s-2m respawns. Both are ice-weak and lightning-resistant. This is a party or loot spot, not efficient solo EXP.
  18. Lv 80–90
    WraithMalady
    No dedicated map. Repeat the best EXP/hr map you can one-shot (Wraith lines, Forest of Evil II, Forgotten Hollow after Nov 18) or party-grind Unconfirmed Victoria Island · Wraith, Malady, Duskmander, Rotten Mushroom, Sporewood (lv 48-59) Victoria Island has no lv 80+ training mobs. The community advice is to track EXP/hr yourself and choose by kill speed, not monster level.
  19. Lv 90–100 Same as 80-90. Practically a wall at launch Likely Victoria Island · Same as 80-90 (lv 48-75) Per meowdb's EXP table, lv 90 needs 11.9M EXP, lv 95 needs 488M, and lv 99 needs 9.48B. Content for these levels (Ossyria, 3rd job) is not out yet.

Where each class should train

Warrior

Melee-friendly maps: Pig Beach, Construction Site, Wild Boar Land, Burnt Land (Fire Boar), Croko/Drake maps. The class training map at 30 is Warrior's Rocky Mountain (Fire Boars, Lupins). Fighter guide route: Line 1 Area 1 (30) -> Ant Tunnel II/III (35) -> Ant Tunnel Park (40) -> Burnt Land I/III (45) -> Monkey Forest II (50) -> Forest of Evil II (55) -> Perilous Descent III / End of Fleeting Light (60-70, Forgotten Hollow).

Source: NiaMeowDB

Magician (Cleric)

Undead maps are the Cleric's niche: Zombie Mushroom, Jr. Wraith, Zombie Lupin, Wraith, Rotten Mushroom and Sporewood all take Heal damage. Malady and Dark Stone Golem are only holy-weak. Fairies resist holy. Buy Orange and Lemon for MP (about 1 MP per meso), not Blue Potion. Cleric guide: Line 1 Area 1 (30) -> Ant Tunnel II (41) -> Line 1 Area 2 (50) -> Tree Dungeon FUN IX (60) -> Forgotten Entrance III (70).

Source: NiaMeowDB

Magician (F/P, I/L)

In Classic, elemental weakness and resistance are half as strong, and magic can miss. I/L: Copper Drake (ice-weak), Clang (lightning bonus), Wraith Line 2 Area 3. Taurus mobs are ice-weak but lightning-resistant. F/P: fire on Forgotten Hollow plants. Poison is resisted by many lv 47+ mobs and by Jr. Balrog.

Source: Metaroad

Bowman

Ranged attacks favor flying Stirges (18-23) and Lorang/Clang beaches. The class training map at 30 is Ant Tunnel For Bowman (Evil Eyes, Zombie Mushrooms).

Source: Classic Wiki

Thief (Assassin)

Assassin guide route: Transfer Area / Dangerous Steam (30) -> Ant Tunnel II (35) -> Ant Tunnel Park / Deep Ant Tunnel II (40-49) -> Tree Dungeon FUN IX / Burnt Land IV (50-59) -> Monkey Forest II (60-65) -> Forest of Evil II (70). Budget for star recharges. The class training map at 30 is Thief's Construction Site (Blue Mushrooms, Cold Eyes).

Source: NiaMeowDB

Party quests

Kerning City PQ (First Time Together) Confirmed

Level 21+ (no upper cap in Classic; the original capped at 30). Best value around 21-30. · Lakelis, Kerning City (near the sewer entrance), channels 3-7 only

Exactly 4 to enter, 30-minute limit. Multiple parties can run at once, death doesn't end the run, and King Slime has 16,820 HP (about double pre-BB) and gives 2,400 EXP. The bonus room has Horny/Green Mushrooms. Squishy Shoes (lv 28) can drop. EXP was reported as heavily reduced versus pre-BB. One-time quest Proof of Companionship gives 1,870 EXP.

Moon Bunny's Rice Cake (event group quest) Likely

Level 11+ · Not specified

Limited event, mid-November to early December 2026.

Forgotten Hollow group quest Likely

Level 41+ · Forgotten Hollow

Arrives Dec 9 2026. Details are not published yet.

Ludibrium PQ / Orbis PQ / Lorang PQ Confirmed

Level n/a · n/a

NOT in Classic at launch. One community guide lists them, but it reads as pre-BB content, and their regions are not live.

Quests worth your time

QuestLevelWhereWhy
Maple Island chain (10 quests incl. Rain's Maple Quiz, Pio's Recycled Goods)1-5Maple IslandTakes you to about lv 8. Rewards Eggs, starter gear and The Green Relaxer chair (Maple Island only, 30 HP / 10s). It cannot be done after you leave.
Lith Harbor quests7-10Lith HarborAbout 507 EXP and 1,140 mesos total.
Nella & Kerning City Citizen's Request10Nella, Kerning CityCosts 1,000 mesos to start. The chain pays roughly 7,400 EXP, White Potions or food, and boots or gloves.
Citizenship greetings / Citizenship quests12+Henesys or Kerning CityAbout 7,600 EXP for the greetings. Citizenship grade gives 5-25% off shops and taxis and up to 50% off storage. Grade 2 unlocks housing. 86 citizenship quests exist across Henesys and Kerning.
Alex the Runaway Kid18Alex, Kerning City3,159 EXP, 15 Blue Potions, and earrings.
Jane and the Mushroom20Jane, Lith HarborAbout 1,600-2,000 EXP plus a random Intermediate (60%) weapon attack scroll.
Maya of Henesys chain21HenesysAbout 14,700 EXP across 7 quests.
Mystery of Niora Hospital / Stranger's Request23Kerning City (Niora Hospital)About 4,850 EXP, 20 Blue Potions, and the Old Raggedy Cape (capes aren't sold in NPC shops).
2nd job test chain30Job instructor12,600 EXP total.
What Shumi Lost35Shumi, Kerning City20,160 EXP, 12,222 mesos, 30 Blue Potions, 30 Mana Elixirs, and 23 return scrolls.
Last Material Delivery for Building a New House (Ronnie)41Ellinia; kill 50 Cold Eyes in Wild Kargo's Area / Sanctuary EntranceQuest EXP that pairs with Cold Eye training.
Welcome to the Hollow (Grendel) and Forgotten Hollow story quests39, 43, 45, 49, 50Ellinia -> Forgotten Hollow (from Nov 18)Unlocks the new lv 39-60 zone.

Bosses and respawn timers

BossLevelWhereRespawnNotes
ManoMano Likely20Thicket Around the Beach III (Lith Harbor)About 1 hour7,420 HP, not a lv 9 fight.
King SlimeKing Slime Confirmed32KPQ final stagePer run16,820 HP in Classic, about 2x pre-BB.
MushmomMushmom Likely40Someone Else's House (hidden street, Henesys area)60-90 min (60 min base in map data; players report about 90)Unconfirmed range.
ShadeShade Unconfirmed48Not confirmedAbout 1 hour (general boss timer)47,000 HP.
Zombie MushmomZombie Mushmom Likely55The Grave of Mushmom (beyond the Ant Tunnel)1-1.5 h (estimate)66,640 HP, undead, holy-weak.
Rotten Mushmom Likely60Someone Else's Grave (Forgotten Hollow, off Decayed Tunnel I)1-1.5 hNew boss from Nov 18. 86,400 HP, holy/fire-weak, poison-resistant.
Jr. BalrogJr. Balrog Confirmed80The Cursed Sanctuary (past Sanctuary Entrance IV, Sleepywood)About 3 hours325,400 HP, 2,188 EXP, holy-weak, poison-immune, auto-aggressive, touch damage about 1,069-1,457. Poor EXP per HP. Mystic Door and Teleport Rock don't work here.

Leveling tips

  • Leave Maple Island only after you finish all of its quests. The boat is one-way (lv 7, 300 mesos).
  • Ride the taxi to your job town before 1st job, because Beginners get 90% off taxis.
  • HP potions: Red Potion, Meat, Apple, Egg and Fried Chicken are the best value (about 2 HP per meso). Orange Potion is fine. Skip White Potions.
  • MP potions: buy Orange or Lemon (about 1 MP per meso) instead of Blue Potion (about 0.91 MP per meso). Mina in Lith Harbor sells Meat and Lemons.
  • Always carry a Return Scroll - Nearest Town (400 mesos). There is no cab back out of the Ant Tunnel.
  • Starter weapons: Steel Pipe (warrior, 3,000, Lith Harbor), Wooden Wand/Staff (mage, 3,000, Ellinia), War Bow/Crossbow (5,000, Henesys), Triangular Zamadar 3,000 or Garnier 5,000 (thief, Kerning). A Wooden Club (19 W.ATK) is available at character creation.
  • Money: don't vendor quest items or ETC/ores. Crafting opens at lv 10 (six professions, about 348 recipes). Gloves and capes only come from drops, crafting, quests or players, so they sell well. Duplicate early weapons vendor for 1,500-2,500 mesos.
  • Death penalty: you lose 10% of the EXP needed for your next level, and you can't de-level. There is no death in towns. Meowdb guides add that LUK reduces the loss, but no formula is published. A Safety Charm item exists in the item DB.
  • Character creation: you assign 25 stat points yourself (no dice rerolls), 5 AP per level, and 1st job does not reset AP. An AP Reset Scroll (7,000 NX) resets every stat, including HP and MP.
  • Magicians advance at lv 10, not lv 8 as in pre-BB. All jobs get 1st job at 10 and 2nd at 30. There is no 3rd job at launch.
  • Combat changes vs pre-BB: most AoE skills hit 4 targets (not 6), accuracy scales with level, magic can miss, everyone can crit, elemental modifiers are halved, the damage cap is 99,999, and Holy Symbol no longer boosts EXP.
  • Party EXP bonus (measured in beta, not official): about +11% for 2 players, +30% for 3, and +40-60% for 4-6.
  • A mob is worth training on if you can kill it in 1-2 hits. Mobs 5+ levels above you are hard to hit, and mobs 5+ below give poor EXP. Map capacity scales with players present (75% of spawns solo, 100% at 6 players).
  • Chair: if you skipped The Green Relaxer, buy the Sky-blue Wooden Chair from Mina in Lith Harbor (1,000 mesos, same regen).

What's in the game right now

RegionStatusNotes
Maple Islandlive at launchOne-way exit: Shanks takes you to Lith Harbor at lv 7 for 300 mesos. Finish every quest before you leave.
Victoria Islandlive at launchLith Harbor, Henesys, Ellinia, Perion, Kerning City (incl. Subway), Sleepywood (Ant Tunnel, Sleepy Dungeon, Drake areas, Sanctuary/Cursed Sanctuary), Florina Beach.
Forgotten Hollow (new, under Ellinia)opens Nov 18 2026Lv 39-60 cave. Reached through The Tree Tunnel off The Forest North of Ellinia (quest 'Welcome to the Hollow', starts lv 39 with Grendel). Its group quest (lv 41+) arrives Dec 9. Metaroad's beginner guide lists it as available at launch, but meowdb's roadmap and Forgotten Hollow guide both say Nov 18.
Ossyria (Orbis, El Nath)NOT at launchBeing reworked; no release date. A 3rd-job test server is planned for early 2027. Orbis/El Nath data from the August test is only a historical snapshot.
Ludibrium, Aqua Road, LeafreNOT at launchNo Classic source lists them as live. maplestoryguide.wiki explicitly excludes Ludibrium.