MapleStory Classic Job Builds
AP and SP plans for every 2nd job. You place every point by hand in Classic, and a reset costs 7,000 NX, so plan before you click.
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Warrior
1st job: level 10 with Dances with Balrog in Perion. Starting stats 12 STR / 5 DEX / 4 INT / 4 LUK. +28 HP and +12 MP per level; job advancement grants +350 HP / +150 MP. 1st-job skills in Classic: Power Strike (20), Slash Blast (20, hits up to 6, costs HP+MP), Precise Strikes (15, new: +ACC and crit rate), Improved HP Recovery (15), Max HP Increase (15, now a % of max HP, not HP-per-level), Iron Body (20). Warrior is the only class with an AoE attack before Lv30.
Fighter
Front-line melee bruiser: Rush mobs together, Power Strike singles, Slash Blast groups, keep Rage + Booster up.
Page
Tanky crowd-control melee: Threaten to slow and lower WDEF, Rush to pull, then Power Strike / Slash Blast.
Spearman
Long-reach melee: Rush to group, Power Strike / Slash Blast, Final Attack for sustain via HP absorb.
Magician
1st job: level 10 with Grendel the Really Old in Ellinia (Magic Library). Classic sources list Lv10 for Magician, not the old Lv8 early advancement. Advancing gives a free Beginner's Wooden Wand. Starting stats 4 STR / 4 DEX / 12 INT / 5 LUK. +16 HP / +22 MP per level; advancement +150 HP / +350 MP. INT does not add extra MP in Classic, and HP washing is not viable. 1st-job skills: Energy Bolt (20), Magic Claw (20), Magic Guard (15), Magic Armor (20), Improved MP Recovery (15), Max MP Increase (15, +25% max MP at 15).
Fire/Poison Wizard
Damage-over-time caster: Fire Arrow for single targets with burn, Poison Breath to spread poison across groups.
Ice/Lightning Wizard
Fast mobber: Thunder Bolt hits up to 6 mobs, Cold Beam for single targets and slows.
Cleric
Support healer: Heal and Bless for parties, Holy Arrow for single-target damage, Invincible for solo survival.
Bowman
1st job: level 10 with Athena Pierce in Henesys. Starting stats 5 STR / 12 DEX / 4 INT / 4 LUK. +22 HP / +17 MP per level; advancement +250 HP / +250 MP. 1st-job skills: Arrow Blow (20), Double Shot (20), Critical Shot (15), The Eye of Amazon (15, +range), Focus (10), Power Knockback (20). Bows are not sold in shops in Classic; most come from Woodcrafting (Vicious, Henesys).
Hunter
Long-range AoE: Arrow Bomb grouped mobs (stuns), Booster + Soul Arrow upkeep, keep distance.
Crossbowman
Line-piercing ranged: Iron Arrow down long flat lanes, Final Attack/Double Shot on singles.
Thief
1st job: level 10 with Dark Lord in Kerning City (beneath the Fusion Jazz Bar). Starting stats 4 STR / 5 DEX / 4 INT / 12 LUK. +22 HP / +17 MP per level; advancement +250 HP / +250 MP. 1st-job skills: Lucky Seven (20), Double Stab (20), Nimble Body (15), Keen Eyes (15, +range), Disorder (20), Dark Sight (20).
Assassin
Ranged single-target: Lucky Seven spam with Haste, Booster and Critical Throw; Drain as an emergency heal.
Bandit
Close-range burst: Steal fresh targets for an ATK buff, Savage Blow to finish, Double Stab when it's enough.
What changed for jobs in Classic
- Level cap 100 at launch; 1st job at Lv10, 2nd job at Lv30; no 3rd job, El Nath or Orbis at launch.
- 1st-job advancement has no stat requirement for any class (Magician also at Lv10, not Lv8).
- Every character starts with 25 AP (12 primary / 5 secondary / 4 / 4), +5 AP per level.
- Flat HP/MP per level: Warrior +28/+12, Bowman & Thief +22/+17, Magician +16/+22, Beginner +16/+12; each job advancement adds 500 split by class. INT gives no extra MP and HP washing is not viable.
- Beginner skills: Three Snails, Recovery, Nimble Feet (max 3 each, 9 SP by Lv10).
- Reworked 1st/2nd job skills: Precise Strikes (warrior 1st), Max HP/MP Increase as % of base, Rush in warrior 2nd job, Power Guard moved to 3rd job, Holy Arrow single-target, Savage Blow for Bandit, Haste +30 Speed/+10 Jump.
- Final Attack proc chance 25% across all classes; Slash Blast, Rush and Iron Arrow hit up to 6.
- 2nd-job SP cannot be spent on 1st-job skills.
- AP Reset Scroll and SP Reset Scroll: 7,000 NX each (AP reset usable from Lv10).
- Scroll grades: Lesser 100%, Intermediate 60%, Greater 10%, Chaos 10% (larger bonus); only Chaos can destroy an item.
- Six crafting professions (Smithing, Weaponcrafting, Tailoring, Woodcrafting, Leatherworking, Arcforge), from Lv10; bows mostly crafted.
- Citizenship at Lv12 (Henesys or Kerning) for shop/taxi discounts.
- Separate economy from modern MapleStory; only NX is shared.
- Forgotten Hollow (Lv39-60) arrives in a Nov 18 update.