Spearman Build: MapleStory Classic
Long-reach melee: Rush to group, Power Strike / Slash Blast, Final Attack for sustain via HP absorb.
WarriorSpears or polearms (2H only, no shield)LikelyChecked Oct 19, 2026
TL;DR
- Stats
- Same as Fighter/Page. Each Lv30-70 spear/polearm needs DEX equal to its level; gear DEX lowers the base DEX you need.
- Skills first
- Lv30: Rush 1 · Lv31-38: Spear (or Polearm) Mastery to 20, Booster 1, Final Attack 3
- Job up
- Level 30, Dances with Balrog in Perion
- Good at
- Longest basic melee reach of warrior weapons
- Watch out
- No shield or Guard
AP build
Same as Fighter/Page. Each Lv30-70 spear/polearm needs DEX equal to its level; gear DEX lowers the base DEX you need.
- Lv1-30: as Warrior (~135 STR / 27 DEX).
- Lv31-36: 3 STR / 2 DEX.
- Lv37-57: 4 STR / 1 DEX (~237 / 60).
- Lv58-70: all STR (~302 / 60 base; ~337 STR / 70 DEX with gear in the sample build).
- Lv70-100 (our estimate): DEX to weapon req, rest STR.
- Pitfall: don't miss weapon and accuracy breakpoints chasing small defense gains; aim for 90-100% hit rate.
SP build
1st job (levels 10–29)
- Same as Warrior 1st-job plan (Power Strike 20, Slash Blast 20, Precise Strikes 15, Improved HP Recovery 3, Max HP Increase 3).
2nd job (level 30+)
- Lv30: Rush 1
- Lv31-38: Spear (or Polearm) Mastery to 20, Booster 1, Final Attack 3
- Lv39-47: Final Attack to 30
- Lv48-54: Booster to 20
- Lv54-60: Rush to 20
- Lv60-70: Iron Will to 30; spare point into other Mastery
- Lv71-100 (our estimate): skills maxed; no further sinks until 3rd job.
- Skip: splitting SP between spear and polearm families; early Iron Will.
- Classic changes: Final Attack 25% proc; Rush in 2nd job; Iron Will gives +50 WDEF and 35% knockback resist at max.
Job advancement
1st job: level 10, Dances with Balrog in Perion.
2nd job: level 30, Dances with Balrog in Perion. Same Warrior test (West Rocky Mountain IV instructor, 30 Dark Marbles, The Proof of a Hero), then pick Spearman.
Pros & cons
Pros
- Longest basic melee reach of warrior weapons
- #3 damage-per-MP at Lv70 in MeowDB benchmarks
- Polearm Mastery adds +20 Speed; Spear Mastery adds 20% chance to ignore WDEF
- Final Attack: Spear heals 10% of damage dealt
Cons
- No shield or Guard
- No party buff until 3rd job (Hyper Body is Dragon Knight)
- Iron Will is a weak late pick
- Weapon family locks Mastery/Booster/Final Attack
How does Spearman rank? See the MapleStory Classic tier list.